very successfully draws out the same feelings and thoughtforms i used to get as a child when i stared at the Dinotopia books; pleasing, blissful adventure
it loses nothing and gains a lot (in terms of allowing players latitude to shape the fiction/places themselves—it is GMless after all) by not actually being a Dinotopia game, though
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very successfully draws out the same feelings and thoughtforms i used to get as a child when i stared at the Dinotopia books; pleasing, blissful adventure
it loses nothing and gains a lot (in terms of allowing players latitude to shape the fiction/places themselves—it is GMless after all) by not actually being a Dinotopia game, though
fun and evocative!
What you described was exactly what I was hoping to make with this game :)